This concept was adopted for Warcraft III: Reign of Chaos although now with four sides.ĭuring early development, StarCraft used the Warcraft II engine. In addition, one has to play all of the races to get the whole story. While there were now three sides, the major difference was each had units and buildings with unique statistics. StarCraft represented a departure from the first Warcraft games. Thus, both sides played more or less the same way. In these games the two sides had units and buildings with identical statistics, save for the spells for casters. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness were Blizzard's first RTS games in the series. 2.2.2 In-Game References and Easter Eggs.2.1.2 In-Game References and Easter Eggs.
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